Client: Dell
Format: E-Book
Size: 935 KB
Language: English
Date: 18.02.2020

Leagues of Learning The Rising Tide of Esports in Education

Purchasing for esports programs is different than for other education technology. With esports, system performance can often correlate directly to a player’s performance in a game. As a result, purchasing tends to be more modular. Instead of purchasing all new devices, a school may begin with a powerful Intel® CoreTM i5, i7, or i9 device, and then upgrade the graphics card or add more memory over time.

This paper will help educators and leaders begin to understand the esports movement and how they can leverage the excitement and engagement that have fueled the growth of this industry over the past few years. It will do this by reviewing four areas: what esports are what the benefits of esports are for K-12 education how to start an esports program, and what type of hardware is required for an esports program.

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Date: 1.8.2018

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